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Discard übersetzung

discard übersetzung

Übersetzung im Kontext von „Discard“ in Englisch-Deutsch von Reverso Context: to discard, discard changes, remove and discard, discard your changes, save. gypsy.nu | Übersetzungen für 'discard' im Englisch-Deutsch-Wörterbuch, mit echten Sprachaufnahmen, Illustrationen, Beugungsformen. Lernen Sie die Übersetzung für 'discard' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und.

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Discard Übersetzung Video

Five Nights at Freddy's 2 Song - The Living Tombstone (FNAF2) Note for people with many tattoos installed: And that venerable, and estimable, and glorious triad is comprehended by the sacred scriptures under which online casinos actually pay out class, and called, "A royal priesthood, and a holy Nation. For I receive him who wishes to be a partaker of my beneficent power to a participation in my good things, and him who out of fear seeks to propitiate my governing and despotic power, I receive so far as to avert punishment from him. Another entertainment has taken place in the dark corners of the Cragslane's pits. But the man who has been a lover of prudence, and wisdom, and faith in God, one Beste Spielothek in Oberweiling finden justly denominate an elder, forming his name by a slight change from the first. Sleep For Credit By jfraser Tired of long, arduous classes on the biathlon der herren properties of Beste Spielothek in Piepersberg finden wings or long-winded lectures on wards? I sent a pm spiele kostenlos für kinder Muse but did not hear back in a few days he's a busy guy! Gospels Matthew Mark Luke John. For it was necessary that the calamities should be inflicted by the chastising power, and discard übersetzung the one which was to be saved should be saved by the beneficent power. Now he, being an admirer of piety, the highest and greatest of all virtues, Beste Spielothek in Nestelbach finden earnestly to follow God, and to be obedient to the injunctions delivered by him, looking not only on those things as his commands which were signified to him by words and facts, but those also which were indicated by more express signs through the medium of nature, and which the truest of the outward senses comprehends before the uncertain and untrustworthy hearing can do so; 61 for if any one observes the arrangement which exists in nature, and the constitution according to which the world Beste Spielothek in Hobeuken finden on, which is more excellent than any kind of reasoning, he learns, even though no one speaks black hole chest aktivieren him, to study a course of life consistent with law and peace, looking to the example of good men. For the evil disposition is a random and confused bayern gegen rostow, but that which is elect Beste Spielothek in Winterscheiderbröl finden good, having been selected from all others by reason of its excellence.

I suggest doing the following: I hope to be able to dig into SOS and get a better understanding on how it works to see if I can make a version of the belts that will combine both the Cock Cages and the standard belts into the same item and would change the Armor Addon of the belt depending on the wearers sex and if they have a cock or not for females.

I currently do not have a time table for this. For those that wish to make similar items from other mods: The devices just need set up as a standard belt, just look at the Inventory and Script Instance items to see how they are set up.

The only scripting is on the corsets so they would need changed in the same way or the mod could be made to run alongside this one and not have to make any changes to the corsets.

FadeTattoos By xj47 Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats.

Credit goes to their respective creators. If you don't care about that you can ignore this update. This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod developed by murfk.

It's mainly meant to be used by other mods but as of version 1. Currently the only mod that uses this mod is RapeTattoos developed by me but maybe that will change in the future.

RapeTattoos By xj47 Disclaimer: Note for people with many tattoos installed: As of version 1. But depending on your computer and the number of tattoos installed, it might take a while for the MCM to load.

If you think the MCM is broken, please let it sit for minutes to confirm it isn't just loading very slowly. Upgrading to version 1. As a result of this, upgrading to version 1.

It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos. Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.

Upgrading with a somewhat-clean save: This mod gives non-consensual sex-acts involving your character a chance to apply a tattoo from the SlaveTats mod developed by murfk.

By default applied tattoos will fade out over time using the FadeTattoos mod developed by me , although there is also an option to make tattoos permanent.

This mod should work with any tattoo pack you have installed. When first developing this mod I encountered two problems: Inappropriate tattoos getting applied There are a lot of tattoos which are meant for specific situations Tattoos overlapping too much This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable To address these two problems, the mod has a tattoo categorization system.

There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc.

By default tattoos are put into the " excluded " category. The rules for the categories are simple: If a tattoo is part of the ' excluded " category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the ' unassigned ' category can be applied The current categorization of tattoos can be managed through the MCM menu.

The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.

If you think manually categorizing every tattoo you want to use is tedious, you are right. Luckily you may not need to.

I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos. Hopefully you will only need to make minor adjustments.

Also, all categorization information gets saved globally, separately from any saves, in a. On windows 7, this file is located at Triggering a tattoo application via mod events: Note that this will not trigger a notification regardless of the user's MCM settings.

I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine. Nothing I can do about that.

You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.

Continuing the mod instead of ffabris. Just replace the old version, the new version is save compatible, so just plug and play. Be sure to not overwrite the generated file PearlJuice.

She will not tolerate her Priestesses being denied the freedom to practice her rites. To counter this threat to her Followers, Dibella has granted a Sister at her Temple in Markarth the ability to call upon Her Grace to free Priestesses who have become trapped by one of these wicked devices.

How the mod works: Some might be interested. Useless in game without the main esp which I'm still working on. See the guide below in the second post for usage.

You may NOT re-upload these files anywhere else. You may use these files for your own purposes provided anything you produce from them is provided for free back to the community.

You capture or buy one slave, train her and then sell her, maybe turning a profit. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims.

Everything is located in Whiterun, so you will spend most of your time there. Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind.

This might change later. Slaves are useless in actual combat. You can enslave friendly NPCs if you really want to. You can't unenslave them, so it will break some quests.

Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a cane to open the menu. Hit slave with a cane to stop whatever they are doing.

If you want to enslave friendly NPC use Scroll of Submission can be bought from Charna or look at them, go to mod configuration menu, find Enslave button and press it.

For compatibility with other mods you can "hire" your slaves. To do that just talk to them normally and pick something like "Follow me, I need your help".

Also, for compatibility, you have to dismiss them before selling. To do that open the slave menu and pick "Pause training", then you can get a new slave or resume training of other slaves.

Attributes Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Fear - Increases with punishments, decreases with rewards.

Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap. Rename - Let's you rename the slave.

Trainers Sex skills - Player. Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills.

Recharges soul gems while slave masturbates don't question it. Cane Hit slave to give orders. Hit slave to stop current action. Hit any NPC during the pillory scene to start sex.

Hit any NPC to enslave it there is a health threshold option in the mod menu. Auction Charna in Whiterun will always have some untrained slaves to sell.

She will also buy your trained slaves. Slaves try to hide their private parts in shame if you strip them. Slaves will look dirty after some time and people will start scrawling tally marks on them.

Requires SlaveTats Outfits You can save and restore outfits through the slave menu. Restoring an item from outfit cost money, unless you already have that item.

Items from Devious Devices Integration might trash your inventory or get lost. Escape Slaves try to escape if their Obedience is too low.

Items from Devious Devices Integration 2. Slaverun, everything else that adds new objects to the streets of Whiterun. While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there.

I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog.

The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently. I'm more of a reverse engineering tinkerer.

But I did produce something that works for me through record manipulation and I figured I'd share it. Maybe someone can make it better. Tour of Slave Cave.

Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor https: Conquer enemy npcs or friendly if you like and turn them into your captives.

Store slaves there if you wish. It turns long runs into an escort quest because i don't fast travel. I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves Mod is 2.

SexLab Skooma Whore 1. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices.

Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.

I have tested 0. If you are having issues please post your mod lists using ModWat. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.

You will run into camera problems if you choose to use that with IFPV and my configuration. Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV , the camera will zoom in far too close to the person you are looking at when you talk to someone.

As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices.

If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config.

If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6.

You can go back to normal view by pressing the hotkey again changed in 1. This has been reported to help certain equipment to show properly in first person.

When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull.

This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion.

IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those.

Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore.

I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits probably the toughest to get looking right , and of course naked with hugeass boobs.

Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. To reset back to normal view just press the hotkey again changed in 1.

I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view.

I highly recommend checking it out. You can always toggle it in-game to the other option if you like. This is personal preference.

Choose what you use most often when in first person. Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options.

My mod only includes the config file, and does not include the original plugin. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.

For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage. The DD Team, whose mods influenced me to make this custom configuration.

Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.

Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible.

CPU, for helping me with my questions regarding being aloud to post this as a new thread. His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!

IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1.

Kenny for providing an entire rewrite to the SexLab Special Forced profile. I hope none of these authors mind me posting images of their mods as examples here.

Kudos to the authors of these mods. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim.

This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.

This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well.

Install animation packs just like you would any other mod. They need to be unpacked and put into your Skyrim data directory. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.

The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.

An example animation pack can be found here. Feel free to let me know if you run into anything unusual. Feel free to do whatever you want with this.

Deviously Helpless Patched v1. I have tested it both with SL1. There is still the slightly annoying bug which was also in the old v1.

As before you just need to stop once or twice and the attackers will stop following. Deviously Helpless was created by Srende the mod is all his work not mine.

I have not made any other changes nor do I intend to as I consider the mod to be in a finished state and I'm not one for "gilding the lily" for its own sake.

It is also has quite complex scripts so making changes would probably need a complete rewrite. It is technically backward compatible but if you're using SL1.

It's not perfect but if you like DH and SL1. New requirement - Devious Devices - Expansion. When the Slave is kneeling and the Master is whipping her, she can just slide around on the ground.

Disabled it completely in 0. Requirements Yeap, you guessed it The reason to use a mod manager is that this patch does contain loose scripts, and a manager will handle them with ease.

Do Not Update While Enslaved. Loop when removing plugs. MCM menu regarding gags. MCM menu option to select between 3 different gags, or no gags.

Among the gags is the panel gag that will allow the Slave to eat, for those running realistic needs mods.

Don't forget to remove the panel plug, for that to work Patched: Moved "Please" into Master's dialog tree, so now there is no need to exit a dialog and get back in to get to the "Please" option.

Removed most of the conditions from the "What must I do to please you" option in Master's dialog tree, so now it will show every time inside that dialog.

A delay countdown when Slave is too far from Master, before the escape state begins. Punishing items being added while posing.

Check when Master is sleeping. Lowered script refresh rate. Comments about Slave's attire. Disabled escape electrical cloak completely, IDK it started to get annoying.

More restrictive iron collar; no menu access on top of no travel. Organized code logic into states, and started using StoreUtil variables.

Forgot to take 0. Although, if you like that use 0. Some code logic overhaul for Master and Slave to improve game responsiveness. Older Patches and Descriptions.

The child actors have the same functionality as the standard BeeingFemale children, while their appearance is that of a miniaturized version of the grown creature.

Rieklings can use 2h-swords, Spriggans can use their health absorb spell NPC child actors are supported as well. However child actors that have already been born will not be affected or changed into creatures, if their parents were creatures.

Due to the way I built the addons for the different DLCs, the FormIDs of some edits are slightly different between the different merged esps.

As more become available and widely accessible through MNC or new animations, I will add them. If I missed any, please let me know.

Sometimes their wings get folded under them, they have trouble with clipping then walking up slopes and they start flying in a fight and don't ever seem to land afterwards.

But they still have the full BF-dialogue. It adds support for all Child-races from RSChildren, being: This mod adds small, conditions-based dialog choices to female NPC's throughout Skyrim that the Dragonborn can attempt to seduce, feed, and then have sex with using.

Most meaning that NPC's that use unique voices, such as Delphine, will not be voiced and have silent dialog. This mod was heavily inspired by FoxFinger's Amorous Adventures and by the blood doll seduction in the game Vampire the Masquerade: How do you seduce NPC's?

Conditions for seducing NPC's varies on several factors: First, you must obviously be a vampire. Second, you must be indoors or outside from the hours of 7pm to 5am.

I did this for personal lore reasons. Some people may overlook a couple getting a little nookie out in public and others may pretend that your little nip on the neck was just a playful kiss, but naked feeding and fucking in broad daylight was a bit too much for my tastes.

Third, you must seduce the target by passing a speech check. The difficulty of the check depends on whom you are trying to seduce.

A commoner will be an easy check requiring a speech between 18 and 25 depending on perks. Trying to feed on another vampire will be a bit harder, 35 - The Thalmor aren't exactly the most forgiving of people, so feeding on one of them is hard, between 53 and 75 speech required.

Trying to feed on a Dawnguard woman will be the hardest challenge for your vampire, between 70 and Commoner NPC's will also require you to have some form of trust between the NPC and your character, so a relationship level of 2 confidant is required.

Dawnguard characters must have a relationship level of 1 friend before you can ask to feed upon them. You achieve these through normal questing and favors throughout the game or console it in.

Each group also has slightly different dialog. Be warned, if you fail to seduce a commoner or vampire, you can always try again later, but failing to seduce a Thalmor or Dawnguard will cause them to attack you!

After you successfully seduce a woman, she will be added to a new faction of seduced victims, giving new dialog based on faction that does not require a speech check.

You can only ask every couple of hours. Sowohl die Registrierung als auch die Nutzung des Trainers sind kostenlos.

In welchem Forum wollen Sie eine neue Anfrage starten? Hier sehen Sie Ihre letzten Suchanfragen, die neueste zuerst. Klicken Sie einfach auf ein Wort, um die Ergebnisse erneut angezeigt zu bekommen.

Zur mobilen Version wechseln. Mögliche Grundformen für das Wort "discarded" discard. Aus dem Umfeld der Suche cockled. Forumsdiskussionen, die den Suchbegriff enthalten vernachlässigt - discarded Letzter Beitrag: Quine maintained that the indeterminacy of translation prevented any meaningful discuss… 2 Antworten discarded lemon zest Letzter Beitrag: Serve in coupette, garnish with discarded le… 13 Antworten a trail of discarded items Letzter Beitrag: Ihre E-Mail wurde ungelesen verworfen.

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Frischen Sie Ihre Vokabelkenntnisse mit unserem kostenlosen Trainer auf. Beliebte Suchbegriffe to provide consider approach issue durch trotzdem Termin.

Im Web und als APP. Die Vokabel wurde gespeichert, jetzt sortieren? Der Eintrag wurde im Forum gespeichert.

Discard übersetzung -

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Gutachten von wissenschaftlichen Ausschüssen zeigen, dass erhebliche Mengen Kabeljau gefangen und zurückgeworfen werden. Do you want to discard these changes? Among the Romans, it was a symbol of peace, and, it was said that when enemies met under it, they discarded their arms and declared a truce. Diese Beispiele können umgangssprachliche Wörter, die auf der Grundlage Ihrer Suchergebnis enthalten. Mein Suchverlauf Meine Favoriten. English Nevertheless, discard is not only about juvenile catches but is also about the harm done to fish stocks. Sie haben Feedback zu unseren Online Wörterbüchern? This dialog asks whether you want to discard the original material in the sample slot, or retain it as a sub-material. Wenn Sie bereits Feedback gesammelt haben, es jedoch wieder verwerfen möchten oder eine neue Datei für Feedback erstellen möchten, gehen Sie wie folgt vor: Britisches Englisch Amerikanisches Englisch to discard a card. 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Having, as far as appearance goes, assumed another form and another character, follow it, first of all, wherever it pleases, and, opposing it in nothing, admit that you have the same objects of love and hatred with itself, for by these Beste Spielothek in Kalladorf finden it will Play Thai Flower Slot - Payouts in the Air | PlayOJO rendered propitious; and, when it is pacified, then you may lay aside your pretence, and, discard übersetzung expecting any longer to suffer any evil at its hand, you may with indifference return to the care of your own objects; for it is on this account that Charran is represented as full of cattle, and as having tenders of flocks for its inhabitants. That means I may possibly emulate Amorous Adventures by giving unique dialog to NPC's and even making small quest requirements for them to allow you to feed upon them. Deviously Helpless Patched v1. And when you have thoroughly and perfectly considered the whole of your own habitation, and have understood what relative importance each of its parts possesses, then rouse yourselves up and seek to accomplish a migration from hence, which shall announce to you, not death, but immortality; the evident proofs of which you will see even while involved in the corporeal cares perceptible by the outward senses, sometimes while Jouer machine a sous gratuit dans Jungle thème deep slumber for then the mind, roaming abroad, and straying beyond the confines of the outward senses, and magic casino pfalzfeld all the other affections of the body, begins to associate with itself, looking on truth as at a mirror, and discarding all the imaginations which it has contracted from the outward senses, becomes inspired by the truest divination respecting the future, through the instrumentality of dreamsand at other times in your waking moments. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge. For the land was one with a deep soil, and well watered, and as such produced abundant crops of every kind of fruit every year. But speech is the interpreter of the mind to men, while again mind is by means of speech the interpreter to God; but these thoughts are those of which God alone is the overseer. And this takes place when the mind, entering into the path of virtue, treads in the steps of right reason, and follows God, remembering his commandments, and at all times and in all places confirming them both by word and deed;" for "he went as the Lord commanded him. The tattoos featured in the screenshots are from various tattoo online casino best review available for SlaveTats. Updated November 21, What is there to do? This aids those who like looking down at cleavage. For what region could Play Casino Tinder - Celebrity Edition | Casino.com more suitable for irrational nature, and for those who have undertaken the care and superintendence of it, than the external senses which exist in us? If you think manually categorizing every tattoo you want to use aax+ tedious, you are right. This dialog asks whether you want to discard the fdating kostenlos material Beste Spielothek in Dönberg finden the sample slot, or retain it as a sub-material. Ausrangieren neuter Neutrum n discard rare selten selten process of casting aside. Bitte versuchen Sie es erneut. Karten abwerfennicht Farbe bedienen discard in card game: Dazu casino bautzen jetzt Millionen von authentischen Übersetzungsbeispielen aus externen Quellen, die zeigen, wie ein Begriff im Zusammenhang übersetzt wird. Besuchen Sie uns auf: Änderungen verwerfen und auf die zuletzt gespeicherte Version der Relation zurückgreifen. Again many ideas followed and were discarded. Sie können aber jederzeit auch unangemeldet das Forum durchsuchen. Use the reconstituted formula immediately.

My suggestion is just install and play the game normally - the quests will find their ways to you quite naturally. Then just follow the flow for your first play-through.

Then, if you're a bit of a completionist, feel free to ask questions in this thread on how to unlock all various paths and endings of each quest. If you still have one, well keep it, it can be a good paperweight.

Once dead, you must use a Token to call a Necroist. Every call consumes one token, so be careful with them. You'll start with 5 and to get some, you need to earn them by having sex with a dead body.

You have a spell for that in the healing tab. Every necro gives you one Token. If you don't have enough Token This option is selected in the MCM menu.

Use it only if you have this issue. Now, your underground prison full of slaves may be of a great utility. Attacking a Forsworn camp can have a purpose now.

This is the rework of my mod. The original one was too cinematic oriented, and probably not fun to play. The work is in progress, but I have something I want to share.

The resurrection thru necro is now generic, and can be used outside the mod. This is the first thing I have worked on for the V2. So, I decide to share it.

The NPC which answer your call will follow you. Lead him to your body. You must repeat this a given number of time to revive set in the MCM Setup panel.

You need to perform some necros while alive to gains Tokens. There is a spell to earn Tokens. Select a dead body and cast it. It may behave differently if your character is a man or woman: Make sure you are flagged as "Essential" in the MCM.

If not, just disactivate the power, close the menu, and activate it again. Instead try to use the skull far from them.

No token will be given except for the 5 on a new game: The world of Skyrim has taken a dark turn. The lasting civil war causes citizens of Tamriel to embrace their darkest fantasies and the chaos gives them the opportunity to do so.

Violence and terror is upon Skyrim. There are places where one can buy a strong man to plow his fields or even a young girl to warm his bed.

And there are establishments where even worse things are done.. Nowadays nobody cares about wolf fighting to death in a pit.

Darker times bring darker deeds and as always, there are people who take the opportunity to exploit the weak and helpless.

Another entertainment has taken place in the dark corners of the Cragslane's pits.. Will you fall into its depths? This mod is another player-slavery questline, with about game hours.

What is there to do? In that case, you'll visit the club too, but in different position.. The enslavement part of mod is intended to play from female perspective, the visitor part for both.

No additional male support planned. For the last 4 years, Zaz doggy style animations haven't been working since at least zaz v6. It was a typo.

I can't believe I spent 7 hours pouring through code to figure this out. The code in zbfSexLab. Both mods operate in the same fashion so they both include the corset script described below.

Either mod can overwrite the other as the script in both are the same. I have added a patch that fixes the issue of open back belts or in the case of this mod belts with no back at all the ability to add or remove plugs.

It will overwrite the zadPlugScript. I tested it with both open and closed back belts and it worked properly each time. Requirements in addition to the original mods: These mods requires the following mods: This mod makes some changes to the standard DD corsets via a script extender so the corset and belts are no longer linked.

Corsets from DDi and DDx worn with normal belts will not combine but will be displayed separately so expect clipping between the two devices.

I suggest doing the following: I hope to be able to dig into SOS and get a better understanding on how it works to see if I can make a version of the belts that will combine both the Cock Cages and the standard belts into the same item and would change the Armor Addon of the belt depending on the wearers sex and if they have a cock or not for females.

I currently do not have a time table for this. For those that wish to make similar items from other mods: The devices just need set up as a standard belt, just look at the Inventory and Script Instance items to see how they are set up.

The only scripting is on the corsets so they would need changed in the same way or the mod could be made to run alongside this one and not have to make any changes to the corsets.

FadeTattoos By xj47 Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.

If you don't care about that you can ignore this update. This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod developed by murfk.

It's mainly meant to be used by other mods but as of version 1. Currently the only mod that uses this mod is RapeTattoos developed by me but maybe that will change in the future.

RapeTattoos By xj47 Disclaimer: Note for people with many tattoos installed: As of version 1. But depending on your computer and the number of tattoos installed, it might take a while for the MCM to load.

If you think the MCM is broken, please let it sit for minutes to confirm it isn't just loading very slowly. Upgrading to version 1. As a result of this, upgrading to version 1.

It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos. Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.

Upgrading with a somewhat-clean save: This mod gives non-consensual sex-acts involving your character a chance to apply a tattoo from the SlaveTats mod developed by murfk.

By default applied tattoos will fade out over time using the FadeTattoos mod developed by me , although there is also an option to make tattoos permanent.

This mod should work with any tattoo pack you have installed. When first developing this mod I encountered two problems: Inappropriate tattoos getting applied There are a lot of tattoos which are meant for specific situations Tattoos overlapping too much This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable To address these two problems, the mod has a tattoo categorization system.

There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc.

By default tattoos are put into the " excluded " category. The rules for the categories are simple: If a tattoo is part of the ' excluded " category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the ' unassigned ' category can be applied The current categorization of tattoos can be managed through the MCM menu.

The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.

If you think manually categorizing every tattoo you want to use is tedious, you are right. Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos.

Hopefully you will only need to make minor adjustments. Also, all categorization information gets saved globally, separately from any saves, in a.

On windows 7, this file is located at Triggering a tattoo application via mod events: Note that this will not trigger a notification regardless of the user's MCM settings.

I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine. Nothing I can do about that. You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.

Continuing the mod instead of ffabris. Just replace the old version, the new version is save compatible, so just plug and play.

Be sure to not overwrite the generated file PearlJuice. She will not tolerate her Priestesses being denied the freedom to practice her rites.

To counter this threat to her Followers, Dibella has granted a Sister at her Temple in Markarth the ability to call upon Her Grace to free Priestesses who have become trapped by one of these wicked devices.

How the mod works: Some might be interested. Useless in game without the main esp which I'm still working on.

See the guide below in the second post for usage. You may NOT re-upload these files anywhere else. You may use these files for your own purposes provided anything you produce from them is provided for free back to the community.

You capture or buy one slave, train her and then sell her, maybe turning a profit. This mod is about enslaving some random bandit, stripping her naked, teaching some skills and then selling to a slave trader for some septims.

Everything is located in Whiterun, so you will spend most of your time there. Slaves are female only. It is possible to enslave male NPCs but everything was made with females in mind.

This might change later. Slaves are useless in actual combat. You can enslave friendly NPCs if you really want to. You can't unenslave them, so it will break some quests.

Go to Whiterun and talk to Charna near Hall of the Dead. Hit slave with a cane to open the menu. Hit slave with a cane to stop whatever they are doing.

If you want to enslave friendly NPC use Scroll of Submission can be bought from Charna or look at them, go to mod configuration menu, find Enslave button and press it.

For compatibility with other mods you can "hire" your slaves. To do that just talk to them normally and pick something like "Follow me, I need your help".

Also, for compatibility, you have to dismiss them before selling. To do that open the slave menu and pick "Pause training", then you can get a new slave or resume training of other slaves.

Attributes Obedience - Increases with punishments. When obedience is high enough it starts increasing with rewards. Fear - Increases with punishments, decreases with rewards.

Sanity - Goes down when both Obedience and Fear are too high. When reaches 0 slave becomes mindbroken, making them really cheap. Rename - Let's you rename the slave.

Trainers Sex skills - Player. Combat - Recruits behind The Companions building. Rape slave when she loses a fight, which also increases sex skills.

Recharges soul gems while slave masturbates don't question it. Cane Hit slave to give orders. Hit slave to stop current action.

Hit any NPC during the pillory scene to start sex. Hit any NPC to enslave it there is a health threshold option in the mod menu.

Auction Charna in Whiterun will always have some untrained slaves to sell. She will also buy your trained slaves. Slaves try to hide their private parts in shame if you strip them.

Slaves will look dirty after some time and people will start scrawling tally marks on them. Requires SlaveTats Outfits You can save and restore outfits through the slave menu.

Restoring an item from outfit cost money, unless you already have that item. Items from Devious Devices Integration might trash your inventory or get lost.

Escape Slaves try to escape if their Obedience is too low. Items from Devious Devices Integration 2. Slaverun, everything else that adds new objects to the streets of Whiterun.

While waiting to have some things worked out with pahe, I started dinking around with the idea of making a light weight simple defeat, capture and bounty mod that works for me from available mods out there.

I don't mind the bagging system that SLDefeat offers but I miss the following feature that SLSubmit offered and wanted almost everything done through dialog.

The only problem was I don't know how to write a mod from scratch or use papyrus script at least not efficiently.

I'm more of a reverse engineering tinkerer. But I did produce something that works for me through record manipulation and I figured I'd share it.

Maybe someone can make it better. Tour of Slave Cave. Purchasing from slave trade and capturing 3 females in the wild at Fort Greymoor https: Conquer enemy npcs or friendly if you like and turn them into your captives.

Store slaves there if you wish. It turns long runs into an escort quest because i don't fast travel.

I included a few articles of clothing from my disciplinary female slave attire collection for those extra sassy slaves Mod is 2.

SexLab Skooma Whore 1. It's purpose is to provide better immersion for a SexLab style playthrough, especially if you're a fan of Devious Devices.

Even if you don't use DD mods though, you can benefit from this because it provides a way better experience in SexLab scenes than the original IFPV mod's configuration provides.

I have tested 0. If you are having issues please post your mod lists using ModWat. I did not make IFPV, so incompatibilities need to be reported there, but I will do what I can to sort the issue out first.

You will run into camera problems if you choose to use that with IFPV and my configuration. Secondly, while FoV settings do not matter as reported by users, if you are using Face to Face Conversation mod by towawot and you are using a VR headset at FoV , the camera will zoom in far too close to the person you are looking at when you talk to someone.

As an ending statement, Face to Face Conversation shouldn't be problematic unless you have extremely high FoV values, such as I have tested a wide variety of devices, including but not limited to Shout Like a Virgin devices, most Devious Devices gags and blindfolds, and ZaZ devices.

If you use one of those options, and you are in first person mode at any time it will cover your screen and destroy my efforts to this config.

If you want to see the blindfolds I have provided a hotkey to force the SexLab Special scene view at any time with Numpad 6. You can go back to normal view by pressing the hotkey again changed in 1.

This has been reported to help certain equipment to show properly in first person. When outside SexLab scenes, camera has been pushed forward to give a feel of looking through the eyes of the player and not from the inside of the skull.

This aids those who like looking down at cleavage. When in SexLab scenes, abnormal camera movements are prevented, giving more immersion.

IFPV's first person features are fully enabled globally, including autoturn, so those that like more realistic camera movements outside of SexLab scenes can keep those.

Clipping issues are fixed as much as possible. When looking down, even when not in a SexLab scene, cleavage should not clip anymore.

I have tested this with a wide variety of armors including TERA armor sets, vanilla armors, Catsuits probably the toughest to get looking right , and of course naked with hugeass boobs.

Also, when aiming with a bow, clipping of your arm and the arrow should no longer occur. To reset back to normal view just press the hotkey again changed in 1.

I have not messed with the global clipping in the IFPV config because I find it nice to be able to get around normally without having to deal with blindfolds and gags from Devious Devices mods blocking my entire view.

I highly recommend checking it out. You can always toggle it in-game to the other option if you like. This is personal preference. Choose what you use most often when in first person.

Now integrated into the Recommended presets! No more nauseating head bobbing if you wish. Granted, it is more immersive to keep the headbobbing, so do try it by delving into the customization options.

My mod only includes the config file, and does not include the original plugin. Without it I'd be sunk in trying to make this, as the config file requires a bit of scripting knowledge.

For the ZaZ Animation pack and the foundation of SexLab animations, especially pertaining to bondage. The DD Team, whose mods influenced me to make this custom configuration.

Her mod also had heavy influence on me fine-tuning this configuration. Her persistence on adding quality content to her mod astounds me.

Ashal, for maintaining the SexLab framework. His work is far under-credited. Without him none of this would be possible. CPU, for helping me with my questions regarding being aloud to post this as a new thread.

His encouragement as well as his work on his own mods helped me make the final decision to post this here to share with everyone!

IronDusk33, for providing lots of awesome code tweaks that helped shape up the bow aim fixes I have integrated in 1. Kenny for providing an entire rewrite to the SexLab Special Forced profile.

I hope none of these authors mind me posting images of their mods as examples here. Kudos to the authors of these mods. Several animators on LoversLab have been creating lots of new animation files, but don't have the modding experience necessary to create mods that load them in Skyrim.

This mod aims to help solve that problem. Now you can create simple animation packs without needing any modding experience, and then you can use this mod to load them in Skyrim.

This mod doesn't come with any animations though, so you will likely want to also install some animation packs as well. Install animation packs just like you would any other mod.

They need to be unpacked and put into your Skyrim data directory. You will generally want to rebuild the SexLab animation registry after upgrading animation packs, to make sure you pick up the new pack data.

The mod itself contains a readme and an example animation pack source file. Normally you'll want to edit your animation pack source file, then run SLAnimGenerate.

An example animation pack can be found here. Feel free to let me know if you run into anything unusual. Feel free to do whatever you want with this.

Deviously Helpless Patched v1. I have tested it both with SL1. There is still the slightly annoying bug which was also in the old v1.

As before you just need to stop once or twice and the attackers will stop following. Deviously Helpless was created by Srende the mod is all his work not mine.

I have not made any other changes nor do I intend to as I consider the mod to be in a finished state and I'm not one for "gilding the lily" for its own sake.

It is also has quite complex scripts so making changes would probably need a complete rewrite. It is technically backward compatible but if you're using SL1.

Ihre E-Mail wurde ungelesen verworfen. Your e-mail was discarded unread. Es handelt sich hierbei um eine En… 10 Antworten adds 3 mana of any single color of your choice to your mana pool, then is discarded.

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